Need help recreating the Nescaline noise on TripleOscillator

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Hi,

Nescaline is the LMMS plugin that allows you to create sounds like the nes console.

Channel 4 of this plugin allows you to create a noise.

This channel has a button that allows you to change the frequency of the noise : the frequency value goes from 0 (very low noise) to 15 (very high noise).

But how is it possible that we can change the frequency of a noise when in theory a noise has no frequency, because a noise is not a wave?

So to know how the Nescaline plugin managed to modulate the frequency of a noise, I recorded a Nescaline noise, then when I look at the noise signal recorded in the Audacity software, I have a signal that looks like this :

https://pasteboard.co/ysQCiVEapAXv.png

The noise signal looks more like a pulse wave, whose high plateau looks like a noise. So my question is how I could reproduce this noise signal in the TripleOscillator?

Thanks in advance, kind regards.
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totoaussi wrote:
Sat Sep 07, 2024 1:24 pm
how is it possible that we can change the frequency of a noise when in theory a noise has no frequency, because a noise is not a wave?
Afaiu it is caused by different type of noise creation- algorithms
White noise cant be modulated
Pink noise very little
Brown noise can be modulated, but wont be possible in TripleOscillator, witch creates white noise
Thank you for your reply