Introduction
Hello LMMS community! So I see a lot of newer people struggling with how to properly mix percussion in dubstep and other like genres that are driven by the bass line. I also remember how hard it was to actually figure it out, so I thought I would work out a quick cheat-sheet / tutorial on mixing the percussion because the percussion and really make a song, but they can also break a song too.
Some Explanation, reasoning, and whys
For the Percussion in these styles you dont want the percs to have any low end almost at all, this is one of the biggest mistakes that newer producers make because it muddies your bass line up. so... HIGH PASS EVERYTHING, to a certain degree of course. How do you get that punch without the low ends though? The punch comes from a combination of EQ on the percussion and from the bass-line.
Keep in mind that everything that follows is a very generalized perspective, and can vary depending on the sounds themselves. And also remember that all rules can be broken, if you do something wrong, do it on purpose and everything's
fine.
Kicks
Highpass your kicks at about 110Hz.
EQ Cheat-sheet
Highpass your snares at about 200Hz.
EQ Cheat-sheet
Highpass your high hats and cymbals at around 500hz+.
EQ Cheat-sheet
This is my basic guide I go by that I have picked up from various places and pieced together.
Sources:
https://www.dubstepforum.com/forum/view ... 8&t=190197
https://www.dubstepforum.com/forum/view ... =8&t=86338
Hello LMMS community! So I see a lot of newer people struggling with how to properly mix percussion in dubstep and other like genres that are driven by the bass line. I also remember how hard it was to actually figure it out, so I thought I would work out a quick cheat-sheet / tutorial on mixing the percussion because the percussion and really make a song, but they can also break a song too.
Some Explanation, reasoning, and whys
For the Percussion in these styles you dont want the percs to have any low end almost at all, this is one of the biggest mistakes that newer producers make because it muddies your bass line up. so... HIGH PASS EVERYTHING, to a certain degree of course. How do you get that punch without the low ends though? The punch comes from a combination of EQ on the percussion and from the bass-line.
Keep in mind that everything that follows is a very generalized perspective, and can vary depending on the sounds themselves. And also remember that all rules can be broken, if you do something wrong, do it on purpose and everything's
fine.
Kicks
Highpass your kicks at about 110Hz.
EQ Cheat-sheet
- 50-100Hz ~ Adds bottom to the sound
- 100-250Hz ~ Adds roundness
- 250-800Hz ~ Muddiness Area
- 5-8kHz ~ Adds high end presence
- 8-12kHz ~ Adds Hiss
Highpass your snares at about 200Hz.
EQ Cheat-sheet
- 100-200~ Adds punch
- 200-250Hz ~ Fills out the sound
- 6-8kHz ~ Adds presence
Highpass your high hats and cymbals at around 500hz+.
EQ Cheat-sheet
- 250-800Hz ~ Muddiness area
- 1-6kHz ~ Adds presence
- 6-8kHz ~ Adds clarity
- 8-12kHz ~ Adds brightness
This is my basic guide I go by that I have picked up from various places and pieced together.
Sources:
https://www.dubstepforum.com/forum/view ... 8&t=190197
https://www.dubstepforum.com/forum/view ... =8&t=86338